updated on 10 January 2019 | reading time: 1 minute

Basics

Vector anatomy

Vector shapes must have one or more of these properties:

  • fills (1) – can be multiple, layered on top of each other
  • borders (2) – can be multiple, layered on top of each other
  • effects (3) – can be multiple, layered on top of each other

Every path has 2 or more Anchor points (4,5,6,7) which construct the vector shape. Anchor point (sometimes referred to as nodes) can be straight (6 – not selected, 7 – selected ) or curved (4 – selected, 5 – not selected). Curved points have Direction (or Bezier) Handles (8) that allow manipulating the curvature of a path contours.

Part of the path between 2 points is called segment (10). Some shapes can have several contours (9). The Shapes with several contours are called Compound paths.

Vector paths can be open (11) or closed (12).

All of these sub-elements can be edited with Subselect tool D

Every vector contour has path direction or anchor order. This follows the order that points were originally created. Gravit Designer doesn’t provide a way to visualize path direction yet. Path direction has a role in many operations performed on vector paths (Boolean operations, Expand/Shrink, Attach text to path or Arrowheads)

You can reverse path point order with Modify > Path > Reverse Order