The Adjust Group is a powerful way to change the appearance of the images. It contains eleven effects to change the properties of the background.
With the effects in this group, you can recolor, boost the contrast, apply the texture or pick up an Instagram like preset.
You might or might not be familiar with the HSB (hue, saturation, brightness) color system, but it is go-to if you want to recolor the object in any design editor.
The Color Adjust effect employ this system perfectly putting it together with the contrast in the one neat easy to use interface.
The Color Adjust allows you to control four parameters through the sliders:
Each slider is centered, so you can go either side to add up or subtract the value.
The paradox of our mind is that the more choices you have the less likely you are going to choose. So if you up to a small task of recoloring the image or robbing more or less color from it, the Recolor effect is the best bet. It offers only two sliders with the handle on the right side.
Oppose to the Color Adjust, it recolors an object from the very beginning.
The overlay effect adds another fill on top of the object.
By default, it is a black-to-white linear gradient. The white gradient stop has 0% of opacity value.
You can change the overlay’s fill value by clicking on the eyedropper tool. You will bring up a usual Gravit’s color picker interface.
Use the Transparency text field to set up the transparency of the overlay.
Toggle Blend radio slider on to combine the object with the overlay. The result fusion inherits the background of the object and transparency of the overlay effect.
This is how you can make a transparency mask for the object. For more about transparency masks, please, read this article.
Halftone is a technique of using dots to simulate a gradient or tone. Gravit Designer equipped with the powerful halftone effect and you can fine tune it using several options under the effect’s interface:
- Center X slider(1) moves dots horizontally
- Center Y slider(2) moves dots vertically
- Angle slider(3) to rotate them up to the 90º 0r 1.57rad (π/2)
- Size slider(4) to scale the dots up and down
The Denoise effect reduces the amount of noise from the object, thus helping the grainy objects to appear more smooth.
You can drug the exponent slider to control the intensity of the effect. A high value of the exponent leaves more details, low exponent value makes the image more smooth and blurry.
The Noise effect makes an image noisy. It is perfect for grain textures.
You can control the intensity of the effect by dragging the amount slider. The higher the amount the more grainy the image would be.
The Sepia is an old technique of warming black and white photos. Adding a warm tone helps photos to appear brighter and to last longer.
The Sepia effect makes an image monochromatic and warm. You can control the intensity of the effect by dragging the amount slider.
The name of this technique is a bit confusing, because, eventually, it makes images sharper.
The Unsharp mask uses a blurred (unsharp) duplicate of the object to create a mask for the original one. Math equations applied to their blend makes the original image sharper.
Use the strenght slider(1) to control the intensity of the effect.
The radius slider(2) helps you to specify the number of details. A small radius preserves fine details of the image.
A higher radius creates halos at the edges reducing the number of details.
The Vibrance effect is looking for pixels with low saturation and boosts only them. Think about the vibrance as a “smart saturation”, because:
- the vibrance increases the saturation of only low-saturated pixels
- it preserves the skin tones from becoming overly saturated and unnatural
You can control the intensity of the effect via the amount slider.
The Bloom effect enhances the edges of the light source, so they start bleeding beyond the natural borders. If this sounds too difficult, let me explain it with five words: “It makes images to glow”.
So why it is a bloom effect but not a glow? The bloom is focused on edges, making them excessively bright. It was designed to emulate the real-world light, that overwhelms a camera or a human eye.
The bloom effect is equipped with the six sliders helping you to fine-tune each and every aspect of the effect:
- Bloom int. controls the brightness of the effect
- Base int. controls the brightness of the original object
- Bloom sat. controls the saturation of the bloom effect
- Base sat. controls the saturation of the original object
- Blur radius controls the intensity of the blur
- Bloom thre. defines a minimal value of luminosity of pixels to be enhanced by bloom effect.
The Color grading effect allows you to apply a coloring presets by using a simple interface. You can pick up a predefined preset from the dropdown(1) or upload your preset(2) into the format of the .acv file.